Over the past week I've spent my hours after work working on this small game ready Seiko DP 690T Flip Alarm Clock prop. It's been a while since I've really practiced my modeling and texturing skills. I'm happy with how the textures turned out in the scene and I hope to move onto a more complex prop next.
Prop was modeled in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag 4.
Any comments/critiques are absolutely welcome! Thanks for checking it out!
Marmoset Scene